| ▲ | saeranv 5 hours ago | |
This is awesome. How do you integrate morphology into the simulation? Does morphology effect movement (via area friction or mass impact on momentum) or metabolism (via area/volume ratio)? | ||
| ▲ | geminigemino 3 hours ago | parent [-] | |
Thanks! Morphology does affect both movement and metabolism, but by design it’s modeled as biological abstraction rather than full physics. Traits like spikes, tentacles, lobes, adhesion, and size add drag/weight, so complex or armored bodies are slower and less agile. Bigger bodies and complex structures also have higher metabolic upkeep. It’s not true fluid dynamics or area/volume math, but it’s tuned to produce the same evolutionary tradeoffs. So you get: big and complex = strong but slow and hungry. Small and simple = fast and cheap but fragile. | ||