| ▲ | bubblesorting 12 hours ago | ||||||||||||||||
Very cool! I am a good Tetris player (in the top 10% of players) and wanted to give brick yeeting against an LLM a spin. Some feedback: - Knowing the scoring system is helpful when going 1v1 high score - Use a different randomization system, I kept getting starved for pieces like I. True random is fine, throwing a copy of every piece into a bag and then drawing them one by one is better (7 bag), nearly random with some lookbehind to prevent getting a string of ZSZS is solid, too (TGM randomizer) - Piece rotation feels left-biased, and keeps making me mis-drop, like the T pieces shift to the left if you spin 4 times. Check out https://tetris.wiki/images/thumb/3/3d/SRS-pieces.png/300px-S... or https://tetris.wiki/images/b/b5/Tgm_basic_ars_description.pn... for examples of how other games are doing it. - Clockwise and counter-clockwise rotation is important for human players, we can only hit so many keys per second - re-mappable keys are also appreciated Nice work, I'm going to keep watching. | |||||||||||||||||
| ▲ | vunderba 11 hours ago | parent | next [-] | ||||||||||||||||
I actually grew up playing the Spectrum HoloByte version of Tetris for PC, which only lets you rotate in one direction. As a result, I ended up playing NES Tetris for years as a kid before realizing it lets you rotate clockwise / counterclockwise! | |||||||||||||||||
| ▲ | Keyframe 6 hours ago | parent | prev | next [-] | ||||||||||||||||
cool to hear about more randomizers. I am not a great tetris player but I absolutely love the game. I put NES, 7-bag and my own take on randomizer (crap) in my online tetris-like experiment https://www.susmel.com/stacky/ (you can press c for more controls or h to see shortcuts) One of my dream goals was to make a licensed low lag competitive game kind of like TGM, but I heard licensing is extremely cost-prohibitive so I kind of gave up on that goal. I remember I said to someone I was ready to pony up few tens of thousands for a license + cut, but reportedly it starts at an order of the magnitude higher. | |||||||||||||||||
| ▲ | qsort 12 hours ago | parent | prev [-] | ||||||||||||||||
The worst thing is that the delayed auto shift is slightly off and it messes my finesse. (I used to play competitive tetris as well, but between getting older -> worse reflexes and vision problems I can't really play anymore. Weirdly, finesse muscle memory is still working.) I don't think the goal is to make a PvP simulator, it would be too easy to cheese or do weird strategies. It's mostly for LLMs to play. | |||||||||||||||||
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