| ▲ | npsomaratna 5 hours ago | |||||||
On a tangent: I remember reading John Carmak saying that as game engines became more complex, he had to relinquish the idea of writing all the (engine) code himself, and start to rely on other folks contributions as well (this was in an interview after the release of Doom 3). I wonder what his feelings are in this age of AI. | ||||||||
| ▲ | Insanity 5 hours ago | parent | next [-] | |||||||
John is now on a mission to make AGI a reality. I’d say given his own investment there, he’s probably positive about it. Just speculation on my part of course. Also, “masters of doom” is such a good book. Recommend it for anyone who wants to peek behind the scenes of how Carmack, Romero, and iD software built Doom (and Wolf3D etc). | ||||||||
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| ▲ | nortlov 4 hours ago | parent | prev [-] | |||||||
Carmak made extensive use of AI during Doom development: Approximate Interpolation. | ||||||||