| ▲ | Esophagus4 6 hours ago | ||||||||||||||||||||||||||||
> If you take away the guardrails completely, it radically alters the psychology and game theory around user interaction Cool! Did workers expect consequences for incidents? Did they get rewarded for lack of incidents? Meaning, I imagine a world where there are no consequences for incidents and removing guardrails doesn’t lower incident rates because people aren’t incentivized to care? Or you’re saying they naturally cared and removing guardrails allowed them to take ownership? | |||||||||||||||||||||||||||||
| ▲ | bob1029 5 hours ago | parent [-] | ||||||||||||||||||||||||||||
It was definitely more of a stick than carrot situation. The issue with multiple dialogs is that the operator could claim that they were confused with conflicting wording and the implications of things like "Confirm" vs "Cancel" in certain contexts of use. This provides some degree of cover for moving with less care. With no dialog at all, the operator has nothing to point to but their own actions. There is nothing to hide behind. The fact that this was also a heavily multi-lingual/cultural environment amplified the effect of poorly designed safety mechanisms dramatically. | |||||||||||||||||||||||||||||
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