| ▲ | dang 8 hours ago | |||||||
Related: Maze Generation: Recursive Division (2011) - https://news.ycombinator.com/item?id=42703816 - Jan 2025 (12 comments) Maze Algorithms (2011) - https://news.ycombinator.com/item?id=23429368 - June 2020 (22 comments) Representing a Toroidal Grid - https://news.ycombinator.com/item?id=10608476 - Nov 2015 (2 comments) Maze Generation: Recursive Backtracking - https://news.ycombinator.com/item?id=4058525 - June 2012 (1 comment) Maze Generation: Weave mazes - https://news.ycombinator.com/item?id=4052856 - June 2012 (3 comments) Maze-generation algorithms, with JS demos - https://news.ycombinator.com/item?id=2190017 - Feb 2011 (9 comments) Generating random mazes with the Growing Tree algorithm (w/ Javascript demo) - https://news.ycombinator.com/item?id=2148348 - Jan 2011 (6 comments) Maze Generation: Wilson's algorithm - https://news.ycombinator.com/item?id=2123695 - Jan 2011 (11 comments) Maze Generation: Kruskal's Algorithm - https://news.ycombinator.com/item?id=2062999 - Jan 2011 (9 comments) Maze Generation: Eller's Algorithm - https://news.ycombinator.com/item?id=2048752 - Dec 2010 (9 comments) Also: Wilson's Algorithm - https://news.ycombinator.com/item?id=45549017 - Oct 2025 (9 comments) Maze Tree - https://news.ycombinator.com/item?id=7746822 - May 2014 (38 comments) Solving a Maze with D3.js - https://news.ycombinator.com/item?id=7631864 - April 2014 (19 comments) Think Labyrinth: Maze Algorithms - https://news.ycombinator.com/item?id=10101728 - Aug 2015 (10 comments) Practical algorithms and code optimization: maze generation - https://news.ycombinator.com/item?id=5431561 - March 2013 (10 comments) Maze Algorithms - https://news.ycombinator.com/item?id=157266 - April 2008 (1 comment) Others? | ||||||||
| ▲ | indigoabstract 7 hours ago | parent | next [-] | |||||||
I especially like this one: https://news.ycombinator.com/item?id=45549017 Wilson’s Algorithm gives the most pleasing visual results for me. | ||||||||
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| ▲ | y42 8 hours ago | parent | prev [-] | |||||||
of course! :D (how to approach the development of a maze algorithm) | ||||||||
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