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enaaem 8 hours ago

One example I can think of is armour. In movies armour don’t seem to do anything at all. You see fully cladded soldiers getting killed by single sword blows, but people in armour are actually really hard to kill. There is a lot of story potential by treating armour like super suits, where characters get stronger with armour upgrades and elite soldiers are like Space Marines.

Cthulhu_ 5 hours ago | parent [-]

I've seen clips of medieval reenactments, iirc in Poland they don't really hold back. But they try to use swords on people in full plate armor, which... does nothing, really.

Anyway, you mention Space Marines, there's animations and lots of media about them. Some depicting them as basically invulnerable (like the 40K episode of Amazon's Secret Level), but plenty of them where they die en masse - because while they're super suits, they're up against the worst the universe can throw at them (like the British).

Ekaros 5 hours ago | parent [-]

40k is weird. The scales are often entirely off. Considering the stated populations and areas involved. Or the amount of equipment fielded.

This comes from it fundamentally being small scale skirmish game. So realistic army sizes are not possible. And on other hand you need some level of game balance. You can't expect one side to have dozen models and other to field thousands or tens of thousands.

And even there. Considering stated population of any reasonably build world to be in billions and more populated to go to hundreds of billions. Number of normal humans you could stick a weapon in hands and told to shoot at that direction would still be in at least millions if not billions. A few thousand whatever can do very little against that.