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nine_k 10 hours ago

Players also find it fun and satisfying when an FPS player can carry five large weapons, with 100 pounds of ammo for it, run while carrying all that 20 mph in any direction without getting tired, pick anything from the floor without slowing down or ceasing fire, etc. A realistic shooter would be much harder, and having to limp slowly after taking a stray bullet in the leg would suck.

And people play for fun, not for feeling the misery of war. Or, in that case, of the slow and restricted early medieval life.

AngryData 4 hours ago | parent | next [-]

Those kind of shooters do exist though, Arma being the prime example. Players often joke that it is a walking simulator despite being somewhat constrained in favor of a fun game over 100% realism. But you can easily spend 30 minutes hiking to the next objective just for a chance to take a shot at somebody or get shot in an ambush. It isn't conducive towards a quick 15 minute game, but it is very much a different style of game with people sneaking and hiding and being bastards peaking out through leaves in the bushes 1000m away to shoot you, versus a traditional FPS where you can shoot and battle people like a coked up machinegun toting gorilla multiple times within just a few minutes.

JamesTRexx an hour ago | parent | prev | next [-]

I'm all for more realism in an FPS game, but then the realism also has to apply to the NPCs, who have unlimited ammo, can see through walls or worse, shoot through them, who have no fear and thus not hide or not long enough, don't sneak around, don't have imperfect control over their actions.

I don't have a perfect game setup and am constantly hampered by needing to do two different things like locomotion and handling with only my left hand, thus using cheats is standard for me to compensate for the imbalance. Also, sometimes I just want to enjoy a walk through the environment without constant fighting (Far Cry 2, 5).

dfajgljsldkjag 10 hours ago | parent | prev | next [-]

People certainly also play milsim like arma, but that's definitely a minority.

Meanwhile in Minecraft I'm carrying around 2000 cubic metres of gold in my pockets.

lloeki 6 hours ago | parent [-]

You don't have to go to milsim to not be able to carry an entire armoury of RPG-actually-full-blown-missile-launcher, grenade launcher, assault rifle, sniper rifle, DMR, submachine gun, multiple sidearms, plus various other alien weaponry, each complete with enough ammunition to fill an 18-wheeler trailer if desired to be stored with any sort of safety.

It was fine when I was playing Doom ][ but that's something that started bothering the hell out of me back when Half-Life came out with its believable sci-fi setting, as it kept breaking my suspension of disbelief.

"Can carry only two, maybe three tops with sidearm" seems to be the rule these days.

Ekaros 2 hours ago | parent [-]

I think change was more so move from keyboard to also supporting controllers. Keyboards easily have 9 weapons on number keys and in some cases like quake nail gun even more on same key. Controllers just do not support this as easily. Thus move to things like wheels and other input methods.

protocolture 9 hours ago | parent | prev [-]

some of the Rainbow 6 games, and Arma, tend to enforce carry limits much more harshly. OG Operation Flashpoint I remember being unable to stand from prone if my leg was shot. Which made it fun if I had just succeeded at something and needed to complete a mission otherwise having to replay it 100 times to get that far without the leg injury, so I would just slowly crawl 3 kilometers in the dark.