| ▲ | cannoneyed 3 hours ago | |
Author here, and to reiterate another reply - all of the critique of "pixel art" is completely fair. Aesthetically and philosophically, what AI does for "pixel art" is very off. And once you see the AI you can't really unsee it. But I didn't want to call it a "SimCity" map, though that's really the vibe/inspiration I wanted to capture, because that implies a lot of other things, so I used the term "pixel art" even though I figured it might get a lot of (valid) pushback... In general, labels and genres are really hard - "techno" to a deep head in Berlin is very different than "techno" to my cousins. This issue has always been fraught, because context and meaning and technique are all tangled up in these labels which are so important to some but so easily ignored by others. And those questions are even harder in the age of AI where the machine just gobbles up everything. But regardless, it was a fun project! And to me at least it's better to just make cool ambitious things in good faith and understand that art by definition is meaningful and therefore makes people feel things from love to anger to disgust to fascination. | ||
| ▲ | ant6n 3 hours ago | parent [-] | |
It’s almost like sim city (2000), but not quite. It night help if the overall mayo was fully square. | ||