| ▲ | gregsadetsky 6 hours ago | |||||||
As far as I can see, OP tried to implement water shaders but then abandoned this idea. | ||||||||
| ▲ | cannoneyed 6 hours ago | parent [-] | |||||||
that's right - it worked very nice, but the models to generate the "shore distance mask" for the water shader weren't reliable enough to automate, and I just couldn't justify sinking any more time into the project | ||||||||
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