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hecanjog 6 hours ago

Lovely! Edit: you might want to consider adding a limiter to the output, it makes a lovely crackling effect but it's easy to flatline the output until it fizzles out completely, it'd be more curious to hear the denser textures.

tevans3 4 hours ago | parent [-]

Thanks! And thanks for that suggestion.

I added a limiter to the output and an envelope to my synth object, but after a bunch of experimenting with different settings for each, the flatlining effect was still there. Throttling beyond the note+release's duration did fix it, but that also removed the layering effect of overlapping chords. I think some of those were interesting and wanted to keep them. The last thing I tried was setting the attack to 0.01 and I think that fixed the flatlining issue?

hecanjog 3 hours ago | parent [-]

Sounds great now -- I'm not getting the DC stuttering when I play around with different colors anymore.

It seemed like the source is minified, but I didn't look that closely -- I'd be curious to hear more about your sonification scheme.

Edit: nevermind I found a link to the source & explanation in another comment! https://github.com/tevans-3/synesthesia