| ▲ | oliverjanssen 5 hours ago |
| Totally agree – it can get messy once you go off the beaten path. But for most things you can build so much with just SwiftUI and a few Apple frameworks. No node_modules with 500+ dependencies. Coming from web dev that still feels like a luxury. |
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| ▲ | willtemperley 3 hours ago | parent [-] |
| It’s easy to build high performance custom components, for example with Canvas which is excellent. However, at the top level of an app it’s got to be the standard way. That may be a good thing for usability across apps but it feels like a low code platform sometimes. |
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| ▲ | oliverjanssen 2 hours ago | parent [-] | | Know what you mean. SwiftUI can feel similar – great for standard patterns, but you hit walls when you want something custom. Ended up mixing in UIKit for some edge cases. Trade-off I'm willing to make though. For a solo project, fast iteration beats pixel-perfect control. | | |
| ▲ | ChrisMarshallNY an hour ago | parent [-] | | > fast iteration beats pixel-perfect control Wait until you work with a professional designer. They insist on perfection. Can drive me nuts. But I have to admit; the projects that I’ve done with designers, are a lot more popular than the ones I did, myself. | | |
| ▲ | oliverjanssen an hour ago | parent [-] | | Can understand – depends on the designer though! ;) I've had both experiences. Good designers push you to make things better. But some insist on details no user will ever notice. Finding the right balance is key. |
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