| ▲ | kylecazar 4 days ago | |||||||||||||
Yeah. Part of why this is possible is simply that there are tons of subscription apps out there that were never really justified in requiring a recurring payment and are actually fairly trivial. It used to be that you offer subscriptions only if there are ongoing costs, and a one-time payment if not (utilities, local, etc). SaaS kinda ruined that. I'd welcome a boom in DIY vibe-coded utilities for personal use. | ||||||||||||||
| ▲ | TheGRS 3 hours ago | parent | next [-] | |||||||||||||
Was reminiscing about the early iOS App Store days when many apps were free and often hobby projects. Some hooked up google ads to make a nice easy profit if they stumbled on a particularly good early app idea. I don't really find apps like that anymore, or at least they don't really get shared the same way. Maybe this is a return to that in a sense. I also don't think any particular idea is off limits for making a profit, if you do something and you do it well, you can charge a fee. But if the free hobby version is better then you best find a way to justify the price. | ||||||||||||||
| ▲ | mr_mitm 15 hours ago | parent | prev [-] | |||||||||||||
What I fear is a pollution of the open source space with tons of tailored apps that have a lot of overlap, but none of them get meaningful contributions because the maintainer will most likely respond with wontfix to almost everything (if they respond at all). | ||||||||||||||
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