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wizzwizz4 6 hours ago

Since it's HTTP, you shouldn't need to patch the Wii News Channel: you can do all of this in DNS.

ipython 5 hours ago | parent | next [-]

I was just about to say the same thing - why go through all the effort to patch the binaries when you can just redirect the DNS to your own server?

Then I saw something about signing with RSA - btw OP, the link doesn't work in your blog - there's some markup issues. But there's no discussion of where the RSA key comes from (just that you create one with OpenSSL). Does the Wii just accept any "signed" content? If so, wow, 2007 was a crazy time...

rucury 4 hours ago | parent | next [-]

"btw OP, the link doesn't work in your blog - there's some markup issues"

Whoops, thanks for catching that! Just fixed it, here is the link just in case: https://github.com/rnegron/WiiNewsPR/blob/11df0e242bb1f4134e...

"Does the Wii just accept any "signed" content? If so, wow, 2007 was a crazy time..."

Yup! I suppose they assumed that hard-coding the URL was enough of a safeguard!

CursedSilicon 4 hours ago | parent | prev [-]

There was notoriously a bug with the Wii's RSA implementation

https://wiibrew.org/wiki/Signing_bug

hn92726819 an hour ago | parent [-]

Unrelated, but in that link:

> Interestingly, the code continues to check the entire hash after a mismatch.

This is a standard practice in cryptography, but maybe not at the time.

czk 5 hours ago | parent | prev [-]

i thought the article was going to go there, just redirecting the host to a self-hosted ip address serving the bin, but i was pleasantly surprised it didn’t! interesting to learn about the patching process and tooling used