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staticassertion 10 hours ago

> There are a couple of interesting implications from this outcome, should it hold. The first of those is that, as Rust code reaches more deeply into the core kernel, its code for concurrent access to shared data will look significantly different from the equivalent C code, even though the code on both sides may be working with the same data. Understanding lockless data access is challenging enough when dealing with one API; developers may now have to understand two APIs, which will not make the task easier.

The thing is, it'll be far less challenging for the Rust code, which will actually define the ordering semantics explicitly. That's the point of rejecting the READ_ONCE/WRITE_ONCE approach - it's unclear what the goal is when using those, what guarantee you actually want.

I suspect that if Rust continues forward with this approach it will basically end up as the code where someone goes to read the actual semantics to determine what the C code should do.

bjackman 8 hours ago | parent | next [-]

In my experience, in practice, it usually isn't that hard to figure out what people meant by a READ/WRITE_ONCE().

Most common cases I see are:

1. I'm sharing data between concurrent contexts but they are all on the same CPU (classic is sharing a percpu variable between IRQ and task).

2. I'm reading some isolated piece of data that I know can change any time, but it doesn't form part of a data structure or anything, it can't be "in an inconsistent state" as long as I can avoid load-tearing (classic case: a performance knob that gets mutated via sysfs). I just wanna READ it ONCE into a local variable, so I can do two things with it and know they both operate with the same value.

I actually don't think C++ or Rust have existing semantics that satisfy this kinda thing? So will be interesting to see what they come up with.

marcosdumay 10 hours ago | parent | prev [-]

> I suspect that if Rust continues forward with this approach it will basically end up as the code where someone goes to read the actual semantics to determine what the C code should do.

That will also put it on the unfortunate position of being the place that breaks every time somebody adds a bug to the C code.

Anyway, given the cultures involved, it's probably inevitable.

mustache_kimono 9 hours ago | parent [-]

> That will also put it on the unfortunate position of being the place that breaks every time somebody adds a bug to the C code.

Can someone explain charitably what the poster is getting at? To me, the above makes zero sense. If the Rust code is what is implemented correctly, and has the well-defined semantics, then, when the C code breaks, it's obviously the C code's problem?

Sharlin 8 hours ago | parent [-]

I think a charitable interpretation is that given that the Rust code will be less forgiving, it will "break" C code and patterns that "used to work", albeit with latent UB or other nonobvious correctness issues. Now, obviously this is ultimately a good thing, and no developer worth their salt would seriously argue that latent bugs should stay latent, but as we've already seen, people have egos and aren't always exceedingly rational.

marcosdumay 3 hours ago | parent [-]

Well, thanks.

It's not exactly that the Rust implementation will be less forgiving. But developers will have a clear picture of the operations semantics, while C developers will have a harder time understanding the operations, and consequently avoid them.