Remix.run Logo
stalfosknight 11 hours ago

Abysmally low pixel density. :(

BlaDeKke 11 hours ago | parent | next [-]

No scaling required? Great!

tonyedgecombe 11 hours ago | parent [-]

Spot the Linux user ;)

adrian_b 10 hours ago | parent | next [-]

More accurately, you have spotted not a Linux user in general, but a user of certain Linux distributions, which in my opinion have inadequate display configuration settings.

I am also using only Linux on all my desktops and laptops, and I have never used any display with a resolution less than 4k, for at least the last 12 or 13 years.

Despite of that, I have never encountered any problems with "scaling", because in Linux I have never used any kind of "scaling" (unlike in Windows, which has a font "scaling").

In the kind of Linux that I have been using, I only set an appropriate dots-per-inch value for the monitor, which means that there is no "scaling", which would reduce graphic quality, but all programs render the fonts and other graphic elements at an appropriate size and using in the right way the display resolution.

I configure dots-per-inch values that do not match the actual dpi values of the monitors, but values that ensure that the on-screen size is slightly larger than the on-paper size, because I stay at a greater distance from the monitor than I would keep a paper or a book in my hand (i.e. I set higher dpi values than the real ones, so that any rendering program will believe that the screen is smaller than in reality, so it will render e.g. a 12 point font at a slightly bigger size than 12 points and e.g. an A4 page will be bigger on screen than an A4 sheet of paper; for instance I use 216 dpi for a 27 inch 4k Dell UltraSharp monitor).

RichardCA 8 hours ago | parent | prev | next [-]

Emacs user. And the fonts I use have to work with anti-aliasing turned off.

Right now I'm using a Dell/Alienware AW3225DM and it's perfect for my needs (work + occasional gaming, and most of my gaming is retro). Best Buy was discounting these during the Xmas season.

I do not want anything higher than 2560x1440 because it makes my fonts look tiny, or I have to turn anti-aliasing on. Neither option is OK with me.

adrian_b 6 hours ago | parent | next [-]

Any fonts look much better on a monitor with a higher resolution and the size of the fonts must not vary with the resolution of the monitor. A 4k monitor always provides more legible text than an 2560x1440 monitor.

The size of the fonts used by your documents is specified in typographic points, e.g. 12 points or 14 points. This corresponds to a fixed size on the screen, regardless of the screen resolution. The increased resolution only makes the letters more beautiful, not smaller.

If your fonts become smaller on a monitor with a higher resolution, then you are holding it in the wrong way, i.e. your operating system is badly configured and it does not know the correct dots-per-inch value for your monitor, so it uses a DPI value that corresponds to the obsolete VGA monitors.

A decent operating system should configure automatically the right DPI, because the monitor provides this value to the GPU when it is initialized.

Despite this, for some weird reason many operating systems do not use the DPI value read from the monitor to configure automatically the graphics interface, so it must still be configured manually by the user. Even worse is that the corresponding setting is frequently well hidden, so it is difficult to discover.

In any case, these endless discussions about fonts being to small on high-resolution monitors have been caused only by some incompetent morons who for inexplicable reasons have been in charge of the display settings of the popular operating systems. The user may have reasons to override the true DPI value of the monitor, but by default the OS should have always used the value provided by the monitor EDID, and then you would have never seen any change in font sizes when substituting monitors with different resolutions (except when even more incompetent Web designers specify some sizes in pixels instead of length units; allowing pixels besides length units for the sizes of graphic elements has been a huge mistake, but when this was done several decades ago, most computers did not have GPUs yet, so there were concerns about the rasterization speed in software).

RichardCA 5 hours ago | parent [-]

I used to work in my mom and dad's print shop when I was a kid. 6 picas in an inch, 12 points in a pica, and by the time you go home your hands smell like hypo. That should give you an idea of how old I am.

For a kid I was passably good at setting up headlines for paste-up, but I never had to be the one who used an X-Acto Knife.

I'll die on the hill where 2K is better than 4K if your livelihood depends on having to stare at a screen at a distance of 60cm for upwards of 10 hours a day, longer sometimes.

I also think you missed my point about about the anti-aliasing. For various reasons I still use Windows and some of my favorite monospace fonts only exist in the the .FON format. I can emulate the X-Windows experience of using the misc-fixed-medium family and it works just fine for my needs.

I've tried most of the fonts here, but none of them really do it for me: https://www.nerdfonts.com/font-downloads

But if you want to keep going on with the pedantry, have at it. Were you around in the Usenet days?

quotemstr 3 hours ago | parent | prev [-]

In the limit, as pixel density increases, regular, unhinted floating-point-x text looks just like it would on a printed page. How can you get better than that? With enough resolution, you free yourself from all the hacks we've devised to make text on a computer halfway tolerable. Shouldn't doing so be the goal?

If you want that blocky-font retro look, you can use vector art to make squares.

silon42 10 hours ago | parent | prev | next [-]

Yes, me too... also don't need GPU card, CPU integrated will do fine (at 120Hz). (I have 32" 1440p ... 1600p would be better, but that's it).

redeeman 9 hours ago | parent | prev [-]

plasma 6 for example has really good fractional scaling, i'd argue it works nicer than windows, where some old apps do not get rendered in higher resolution, some apps do not properly take advantage of it.

Marsymars 11 hours ago | parent | prev [-]

Eh, it's about the same as a 4K display at 33".

plorkyeran 10 hours ago | parent | next [-]

4k at 33" is awful too. 5k text is visibly better than 4k at 27".

Marsymars 8 hours ago | parent [-]

I mean, sure, but you're basically saying "anything other than the absolute top-end displays are absolutely awful". 133 PPI is going to be higher pixel density than >99% of desktop monitors that people are actually using.

e.g. The Steam hardware survey only goes down to 0.23% usage, and doesn't have any >4K resolution listed.

plorkyeran 2 hours ago | parent [-]

It’s a $3000 monitor, so yeah, other top end monitors are what I’m going to compare it to.

bsimpson 11 hours ago | parent | prev | next [-]

4k@27" is borderline too coarse. 5k@27" is preferred.

masklinn 11 hours ago | parent | prev [-]

Which is a poor pixel density.

LtdJorge 11 hours ago | parent [-]

If compared to a smartphone, maybe.

adrian_b 10 hours ago | parent | next [-]

No, it is a poor pixel density when compared with a printed book, which should be the standard for judging any kind of display used for text.

At the sizes of 27" or 32", which are comfortable for working with a computer, 5k is the minimum resolution that is not too bad when compared with a book or with the acuity of typical human vision.

For a bigger monitor, a 4k resolution is perfectly fine for watching movies or for playing games, but it is not acceptable for working with text.

masklinn 10 hours ago | parent | prev [-]

Compared to a smartphone it's not just poor it's complete dreck. Smarphones are in the 400s.

swiftcoder 9 hours ago | parent [-]

Do you hold your 32" monitor the same distance from your face as you hold your smartphone?

LtdJorge 7 hours ago | parent [-]

Exactly, that’s the point