| ▲ | tptacek 5 hours ago | |||||||
Sprites are active when: * They're servicing an incoming HTTP request. * You're interacting with a console. They're hair-trigger inactive otherwise. They don't bill CPU unless they're active. The idea is that there isn't really any uncertainty about when it's running; when you stop interacting with it it stops metering. This is a new shape for a cloud computing thingy and there'll be snags this week with it, but we don't make our money by billing people for stuff they don't want. We've always gone out of our way not to nickel-and-dime casual users and we're trying hard to find new ways to lean into that here. (Destroying a Sprite you're done with is a perfectly reasonable move; they're disposable.) | ||||||||
| ▲ | panarky 5 hours ago | parent | next [-] | |||||||
No console activity, no HTTP requests, but it doesn't stop. Can't find any place in CLI or web UI to see how many minutes are charged for CPU, memory, storage. | ||||||||
| ▲ | akrauss 3 hours ago | parent | prev | next [-] | |||||||
> Sprites are active when: * They're servicing an incoming HTTP request. * You're interacting with a console. They are advocated as Linux machines. How about daemons then, or cron jobs? What semantics can we expect from them? | ||||||||
| ▲ | gcr 2 hours ago | parent | prev | next [-] | |||||||
What does "when you stop interacting with it" mean? Closing all TCP connections? When CPU usage drops to below some threshold? | ||||||||
| ▲ | karmajunkie 4 hours ago | parent | prev | next [-] | |||||||
I think the idling feature still needs some work. I created one over the weekend that hasn't idled once, and I've run several tests with sprites that have nothing in them—just `sprite create` and log out, just to see what happens (which unfortunately is nothing, left alone it keeps on running as well.) I love the idea and most of the execution, I've really enjoyed getting my first sprite configured just the way I want it. It just needs the idling feature to work as advertised before I think I can use it as cost-effectively as it promises. | ||||||||
| ▲ | 4 hours ago | parent | prev | next [-] | |||||||
| [deleted] | ||||||||
| ▲ | Freebytes 4 hours ago | parent | prev [-] | |||||||
There needs to be a way to see how much it is being used then and not simply the life of the Sprite. | ||||||||
| ||||||||