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raddan 3 hours ago

I tried vibe coding a BMP decoder not too long ago with the rationale being “what’s simpler than BMP?”

What I got was an absolute mess that did not work at all. Perhaps this was because, in retrospect, BMP is not actually all that simple, a fact that I discovered when I did write a BMP decoder by hand. But I spent equal time vibe coding and real coding. At the end of the real coding session, I understood BMP, which I see as a benefit unto itself. This is perhaps a bit cynical but my hot take on vibe coders is that they place little value on understanding things.

gbnwl 3 hours ago | parent | next [-]

Mind explaining the process you tried? As someone who’s generally not had any issue getting LLMs to sort out my side projects (ofc with my active involvement as well), I really wonder what people who report these results are trying. Did you just open a chat with claude code and try to get a single context window to one shot it?

zahlman 2 hours ago | parent | prev [-]

Just out of curiousity (as someone fairly familiar with the BMP spec, and also PNG incidentally): what did you find to be the trickiest/most complex aspects?

raddan an hour ago | parent [-]

None of this is fresh in my mind, so my recollections might be a little hazy. I think the only issue I personally had when writing a decoder was keeping the alignment of various fields right. I wrote the decoder in C# and if I remember correctly I tried to get fancy with some modern-ish deserialization code. I think I eventually resorted to writing a rather ugly but simple low-level byte reader. Nevertheless I found it to be a relatively straightforward program to write and I got most of what I wanted done in under a day.

The vibe coded version was a different story. For simplicity, I wanted to stick to an early version of BMP. I don’t remember the version off the top of my head. This was a simplified implementation for students to use and modify in a class setting. Sticking to early version BMPs also made it harder for students to go off-piste since random BMPs found on the internet probably would not work.

The main problem was that the LLM struggled to stick to a specific version of BMP. Some of those newer features (compression, color table, etc, if I recall correctly) have to be used in a coordinated way. The LLM made a real mess here, mixing and matching newer features with older ones. But I did not understand that this was the problem until I gave up and started writing things myself.