| ▲ | dswalter 13 hours ago | |
What I like about this piece is how it shows the technical prowess underpinning the visual outputs in a film like what Disney puts out. I only wish it went further! There are a ton of lessons those of us outside films/games could learn from working in that kind of deadline-consttrained innovative landscape. Tell about how you fought against the rendering deadlines and sped up the snowscape frames by 30% to get it in under the wire! | ||
| ▲ | ykl 12 hours ago | parent | next [-] | |
Hi! Author of the original post here. Please see: https://disneyanimation.com/publications/ Or, for a continuously updated list of publications specifically about Disney’s Hyperion Renderer: | ||
| ▲ | Scaevolus 6 hours ago | parent | prev | next [-] | |
Most companies doing CGI work, both in games and movies, are quite open about their technical details. The whole industry relies on pooled research and development. While the actual code is typically confidential, publishing information serves multiple purposes for the work's publicity, the advancement of the field, the happiness of employees, and company prestige for recruiting people. | ||
| ▲ | bzzzt 12 hours ago | parent | prev [-] | |
There have been quite a few publications about Disney's renderer called 'Hyperion', for instance https://dl.acm.org/doi/epdf/10.1145/3182159 | ||