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jsheard 8 hours ago

Zelda 1 was 128 kB, for those wondering, and that's without any compression. Double that for the sequel.

rlv-dan 2 hours ago | parent | next [-]

> without any compression

Perhaps not compression as we see it today. But one could argue that tile based graphics and code based music is a form of compression. Old games used a myriad of cool tricks to get around their limitations.

Andrex 7 hours ago | parent | prev [-]

That honestly doesn't seem too bad. Zelda 1 is relatively large but it reuses a lot of assets and honestly probably doesn't have that much text. (More than a Mario but way less than a Dragon Warrior.)