| ▲ | jsheard 8 hours ago | |
Zelda 1 was 128 kB, for those wondering, and that's without any compression. Double that for the sequel. | ||
| ▲ | rlv-dan 2 hours ago | parent | next [-] | |
> without any compression Perhaps not compression as we see it today. But one could argue that tile based graphics and code based music is a form of compression. Old games used a myriad of cool tricks to get around their limitations. | ||
| ▲ | Andrex 7 hours ago | parent | prev [-] | |
That honestly doesn't seem too bad. Zelda 1 is relatively large but it reuses a lot of assets and honestly probably doesn't have that much text. (More than a Mario but way less than a Dragon Warrior.) | ||