| ▲ | turtledragonfly 3 hours ago | |
This is super cool, and I like the no-nonsense presentation. I'm curious to know where he takes the gameplay. He mentions it being digging-focused, and also mentions the digging/terrain deformation aspects in other games like No Man's Sky are relatively low-fidelity. I wonder what a "high-fidelity digging game" looks like (: Aside, if I may self-plug: I wrote a small series on SDFs, for those who might be interested[1]. I'm also using them in my game engine (though it's 2D, for me). [1] * https://festina-lente-productions.com/articles/sdfs-1/ | ||
| ▲ | plagiarist an hour ago | parent [-] | |
I am interested in the small series and also the game engine (if not covered in the series). I will read these, thank you for sharing. | ||