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itopaloglu83 4 hours ago

MacOS always had its own quirks, but it had a good intuitive design that was well thought out.

All the Apple engineers and other visual designers get quite defensive really quick when we mention that Tahoe really screwed things up, because it's more than just a transition into glass design, but a complete dismissal of design principles, to the point that the entire system is slowly becoming user hostile.

Every critique of the 26 series can be explained like this article with really in depth design principles, which is already engraved in Apple design guidelines, but Apple itself just dismissed it all. Everything from being able to clearly distinguish UI elements, to general accessibility, to discoverability, everything got worse.

Operating Systems are one of the most complicated systems we created, not because they're a collection of processes and thread, but because everything is built on top of them and creating something that's well thought out and stable, and intuitive is really hard. Designers just randomly creating visual elements just because it looks cool and not paying attention how people are going to use it is simply half assing the whole thing.

That's still one of the reasons I believe Alan Dye was let go, fired in a sense, he had power over the company, but with that power he screwed things so much that we need to rediscover all the things related to usability in very high detail as if we're rediscovering the wheel, just so that we can get back to square one.

throwaway314155 2 hours ago | parent [-]

> All the Apple engineers and other visual designers get quite defensive really quick

Is there evidence of this?