| ▲ | kristopolous 5 hours ago | ||||||||||||||||||||||
I swear, this reign of visual artists as dictators has to stop. I'm sure people noticed this issue internally and brought it up but some thing by some designer was seen as biblically sacred and overruled all reason. I've been at companies were you get severely punished... sometimes fired for subordination for fixing an obviously broken spec by a designer emperor. It's normal to be "I guess 2+2=5 here, whatever" as if the designer went in a tiny room, had a seance with the divine... Yo, newsflash, everyone makes mistakes. Failure is when you force them to stay uncorrected. | |||||||||||||||||||||||
| ▲ | robbies 5 hours ago | parent | next [-] | ||||||||||||||||||||||
I know enough people at Apple who are at the mercy of the overlord design teams, and it sounds exactly like what you described | |||||||||||||||||||||||
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| ▲ | drob518 3 hours ago | parent | prev | next [-] | ||||||||||||||||||||||
Yea, the programmers aren’t to blame here. In fact some of the visual effects they have achieved are pretty cool. The designers are at fault because they prioritized visuals over usability. Literally nobody I know thinks “Liquid Glass” has been an improvement. The feedback is universally negative. | |||||||||||||||||||||||
| ▲ | ValentineC 4 hours ago | parent | prev | next [-] | ||||||||||||||||||||||
> I swear, this reign of visual artists as dictators has to stop. > I'm sure people noticed this issue internally and brought it up but some thing by some designer was seen as biblically sacred and overruled all reason. Funny how Apple went from Jony Ive sacrificing hardware usability for "beauty" (touch bars and butterfly switches) to Alan Dye mucking up macOS and iOS with Liquid glAss. | |||||||||||||||||||||||
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| ▲ | clnhlzmn 33 minutes ago | parent | prev | next [-] | ||||||||||||||||||||||
Seems like you could make the corners round (not making a judgement on that in any way) and still give the resize handle a more sensible size/shape/location right? As in this isn't a visual design problem. | |||||||||||||||||||||||
| ▲ | kace91 5 hours ago | parent | prev | next [-] | ||||||||||||||||||||||
>I swear, this reign of visual artists as dictators has to stop. Visual artists and graphic/ux designers weren’t exactly claiming for Tahoe either. | |||||||||||||||||||||||
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| ▲ | cratermoon 4 hours ago | parent | prev | next [-] | ||||||||||||||||||||||
In my experience, part of the problem lies in visual artists not wanting to iterate the way software development does. Sure, they might iterate on the design as they work on it, but once they've found their final design, they strongly resist changing it, even as the actual development and testing of the software to implement it iterates and finds problems. It's a throwback to BDUF. | |||||||||||||||||||||||
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| ▲ | darkhorse222 3 hours ago | parent | prev | next [-] | ||||||||||||||||||||||
>I'm sure people noticed this issue internally and brought it up but some thing by some designer was seen as biblically sacred and overruled all reason. I disagree. Seems more like the group that implemented border radius at the OS UI implementation level did not work with the group that handles window sizing. Not everything is a conspiracy. | |||||||||||||||||||||||
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| ▲ | gedy 5 hours ago | parent | prev | next [-] | ||||||||||||||||||||||
I think the mistake comes from when UI/UX started calling themselves a part of product leadership, vs basically being one of the team. | |||||||||||||||||||||||
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| ▲ | fatih-erikli-cg an hour ago | parent | prev [-] | ||||||||||||||||||||||
[dead] | |||||||||||||||||||||||