| ▲ | jbreckmckye 8 hours ago | |
Are you thinking more, of LLM based "AI" or "director" logic? Like an LLM tailoring the challenges and randomness the player experiences? | ||
| ▲ | nullbound 7 hours ago | parent [-] | |
We did have some movement in the director logic before and, I forgot the zombie game in question, some of it seems pretty well served for the most part. I still think there is some room for a proper game master type that you refer to ( adjusting the challenge to what the player seems to be to do ). I was personally thinking of making NPC less npcy ( not completely unlike dwarf fortress, but expanded ). | ||