| ▲ | ndepoel 10 hours ago | |||||||
That 20% is mostly covered by competitive online multiplayer games that use kernel-level anti-cheat systems which will only work on Windows. There's not a whole lot Valve can do about that, other than continuing to push Linux for gaming and hope that it gets popular enough to create an incentive for anti-cheat providers to start targeting Linux as well. | ||||||||
| ▲ | IshKebab 10 hours ago | parent [-] | |||||||
I never understood why game devs don't just segregate players based on their anti-cheat status. Have a setting in the game like "only play with anti-cheat verified players" that defaults to yes. That way Linux gamers can still play with other Linux gamers if they want (and cheaters). Not an ideal situation but probably better than nothing. | ||||||||
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