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naiv 10 hours ago

One of the lead developers is a friend of mine. In the mid 90s he was part of the Dust demo group, eg https://demozoo.org/groups/360/ so I guess then a lot of the algorithms were used for Max Payne then as well

Also interesting how his life changed after the game, he went a totally different route and left programming for good.

qingcharles an hour ago | parent | next [-]

Remedy was heavy with Future Crew too. It was demo scene crew all the way down.

I came out of the demo scene into pro game dev, and there was a lot of useful overlap, especially at the time (mid 90s) when you were really trying to get anything 3D on the screen.

Agingcoder 11 minutes ago | parent [-]

That’s what struck me immediately - these are all typical tricks from the 90s. I remember demos ( I think complex/dope in 95) where the awesome ‘real time reflections’ where actually an animated texture. I was quite impressed when someone explained the trick.

leetrout 10 hours ago | parent | prev [-]

What's he doing?

Tech is an exhausting treadmill for me at this point. Hard to find somewhere I can work where my high empathy is a positive power and not a stressor.

naiv 10 hours ago | parent [-]

Focusing on chinese medicine, meditation, mindfulness.

He had a burn out. He mentioned to me in the mid 2000s after Max Payne 2 that he could not touch or see a keyboard anymore.

I just saw him last year, he is in good spirits, programming a bit again iirc but we did not talk that much about it. Still one of the smartest people I ever met.