| ▲ | naiv 10 hours ago | |||||||
One of the lead developers is a friend of mine. In the mid 90s he was part of the Dust demo group, eg https://demozoo.org/groups/360/ so I guess then a lot of the algorithms were used for Max Payne then as well Also interesting how his life changed after the game, he went a totally different route and left programming for good. | ||||||||
| ▲ | qingcharles an hour ago | parent | next [-] | |||||||
Remedy was heavy with Future Crew too. It was demo scene crew all the way down. I came out of the demo scene into pro game dev, and there was a lot of useful overlap, especially at the time (mid 90s) when you were really trying to get anything 3D on the screen. | ||||||||
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| ▲ | leetrout 10 hours ago | parent | prev [-] | |||||||
What's he doing? Tech is an exhausting treadmill for me at this point. Hard to find somewhere I can work where my high empathy is a positive power and not a stressor. | ||||||||
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