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zamadatix 3 days ago

This seems awesome! I wish this had come out a few weeks ago so I had time to tinker with it waiting for the Turing Complete rewrite. I particularly like the implementation of Elmore delay to give some meaning to the spatial layout.

I'm not 100% sold on the bitmap editing style of circuit layout vs something like the automatic wire pathing in Turing Complete though. It's something I'll need to play with to get a real opinion on though.

Purchased to have some fun with this weekend. Thanks for publishing the source as well!

its-summertime 3 days ago | parent [-]

Disclaimer: I've only played before the release of the propagation.

Across all the Zach-like and other games I've played around with, the wire management in Circuit Artist I'd say feels very fair and intuitive, and not obstructive to gameplay.

The developer is very accepting of feedback and it showed up a lot, with quality of life features showing up constantly (e.g. being able to automatically draw bus lines, with corners et al).

Worst case, you can copy the circuit into your favorite image editor, make edits there, and paste it back into the game (Or use Netpbm/other software to programmatically generate circuits) (Or make a library of circuits to copy from using any other app that can handle images).

The flexibility of the idea of MS Paint + circuit is taken to its complete logical conclusion.