| ▲ | phkamp 2 days ago | ||||||||||||||||
The important bit here is "their failed approach", just because Intel made a mess of it, doesn't mean that the entire concept is flawed. (Intel is objectively the most lucky semiconductor company, in particular if one considers how utterly incompetent their own "green-field" designs have been. Think for a moment how luck a company has to be, to have the major competitor they have tried to kill with all means available, legal and illegal, save your company, when you bet the entire farm on Itanic ?) | |||||||||||||||||
| ▲ | mpweiher 2 days ago | parent [-] | ||||||||||||||||
It isn't 100% proof that the concept is flawed, but the fact that the for decades most successful CPU manufacturer in the world couldn't make segmentation work in multiple attempts is pretty strong evidence that at least there are, er, "issues" that aren't immediately obvious. I think it is safe to assume that they applied what they learned from their earlier failures to their later failures. Again, we can never be 100% certain of counterfactuals, but certainly the assertion that linear address spaces were only there for backwards compatibility with small machines is simply historically inaccurate. Also, Intel weren't the only ones. The first MMU for the Motorola MC68K was the MC68451, which was a segmented MMU. It was later replaced by the MC68851, a paged MMU. The MC68451, and segmentation, was both rarely used and then discontinued. The MC68851 was comparatively widely used, and later integrated in simplified form into future CPUs like the MC68030 and its successors. So there as well, segmentation was tried first and then later abandoned. Which again, isn't definitive proof that segmentation is flawed, but way more evidence than you give credit for in your article. People and companies again and again start out with segmentation, can't make it work and then later abandon it for linear paged memory. My interpretation is that segmentation is one of those things that sounds great in theory, but doesn't work nearly as well in practice. Just thinking about it in the abstract, making an object boundary also a physical hardware-enforced protection boundary sounds absolutely perfect to me! For example something like the LOOM object-based virtual memory system for Smalltalk (though that was more software). But theory ≠ practice. Another example of something that sounded great in theory was SOAR: Smalltalk on a RISC. They tried implementing a good part of the expensive bits of Smalltalk in silicon in a custom RISC design. It worked, but the benefits turned out to be minimal. What actually helped were larger caches and higher memory bandwidth, so RISC. Another example was the Rekursiv, which also had object-capability addressing and a lot of other OO features in hardware. Also didn't go anywhere. Again: not everything that sounds good in theory also works out in practice. | |||||||||||||||||
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