| ▲ | llmslave2 3 days ago | ||||||||||||||||
That sounds reasonable to me. AI is best at generating super basic and common code, it will have plenty of training on game templates and simple games. Obviously you cannot generalize that to all software development though. | |||||||||||||||||
| ▲ | brandensilva 3 days ago | parent | next [-] | ||||||||||||||||
As you get deeper beyond the starter and bootstrap code it definitely takes a different approach to get value. This is in part because context limits of large code bases and because the knowledge becomes more specialized and the LLM has no training on that kind of code. But people are making it work, it just isn't as black and white. | |||||||||||||||||
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| ▲ | int_19h 3 days ago | parent | prev [-] | ||||||||||||||||
> That sounds reasonable to me. AI is best at generating super basic and common code I'm currently using AI (Claude Code) to write a new Lojban parser in Haskell from scratch, which is hardly something "super basic and common". It works pretty well in practice, so I don't think that assertion is valid anymore. There are certainly differences between different tasks in terms of what works better with coding agents, but it's not as simple as "super basic". | |||||||||||||||||
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