| ▲ | simonw 3 days ago | |||||||||||||||||||||||||||||||||||||||||||
I first learned about the "innovation tokens" idea in "Novelty is a loan you repay in outages, hiring, and cognitive overhead" from this, still one of my favorite essays on software architecture: https://boringtechnology.club/ Likewise, "Abstractions don’t remove complexity. They move it to the day you’re on call." made me think of this 23 year old classic from Joel Spolsky, the Law of Leaky Abstractions: https://www.joelonsoftware.com/2002/11/11/the-law-of-leaky-a... | ||||||||||||||||||||||||||||||||||||||||||||
| ▲ | jiggawatts 3 days ago | parent | next [-] | |||||||||||||||||||||||||||||||||||||||||||
My former boss had a rule of “One novel thing per project”. This was both an upper and lower limit, which ensured that he was “always learning”. I’ve followed that rule for decades and always regretted it when I couldn’t: projects were either too boring or too stressful except at the magic level of novelty. | ||||||||||||||||||||||||||||||||||||||||||||
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| ▲ | mattacular 3 days ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||||||||||||||
Nothing can remove complexity other than simplifying requirements. It can only be shuffled around and distributed to other areas of the system (or library, or vendor functionality etc) | ||||||||||||||||||||||||||||||||||||||||||||
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| ▲ | zelphirkalt 3 days ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||||||||||||||
I think most people don't really claim, that complexity is gone when properly abstracted, but claim that you don't have to deal with it every single time. That's the purpose of abstracting something. Simple example: You are not dealing with the complexity of process management of the OS, every time you start any application. Sometimes you might need to, if you are developing software. Or if your application hangs and you need to kill it via some task manager. Most users however, never deal with that, because it is abstracted "away". That's the whole point. Nevertheless, the actual complex work is always done. Behind the scenes. | ||||||||||||||||||||||||||||||||||||||||||||
| ▲ | JuniperMesos 3 days ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||||||||||||||
> I first learned about the "innovation tokens" idea in "Novelty is a loan you repay in outages, hiring, and cognitive overhead" from this, still one of my favorite essays on software architecture: https://boringtechnology.club/ I don't think this is consistently true - in particular, I think that a lot of current well-known practices around writing code result in code that implicitly relies on assumptions in another part of the system that can change without warning; and novelty is necessary in order to make those assumptions more solid and ultimately result in software that is less likely to break unexpectedly. | ||||||||||||||||||||||||||||||||||||||||||||
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| ▲ | leoc 2 days ago | parent | prev [-] | |||||||||||||||||||||||||||||||||||||||||||
Like most of the things Spolsky says in that article it’s pretty dubious. Following it to its logical conclusion, presumably on-call debugging work be even easier if the software had been handwritten in assembler. | ||||||||||||||||||||||||||||||||||||||||||||