| ▲ | bhawker 4 days ago | ||||||||||||||||||||||||||||
12-20 GB, and only that if you don't want to run software on any iOS simulator. | |||||||||||||||||||||||||||||
| ▲ | jshier 4 days ago | parent | next [-] | ||||||||||||||||||||||||||||
Xcode 26.2 is a 2.1GB download, which expands to 8.63GB on disk, which includes the macOS SDK. The iOS SDK and simulators are another 8.38GB. Luckily Xcode versions can share iOS SDKs now, so you only need to install them once. Really the biggest disk eater is Xcode's default behavior of creating a huge set of simulators for every platform. | |||||||||||||||||||||||||||||
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| ▲ | dagmx 3 days ago | parent | prev | next [-] | ||||||||||||||||||||||||||||
You’re counting the development SDK against the IDE. Xcode itself doesn’t require that space, and you’d need that space regardless of IDE choice if you were targeting the platform. | |||||||||||||||||||||||||||||
| ▲ | realusername 4 days ago | parent | prev [-] | ||||||||||||||||||||||||||||
Indeed, and unless that changed since, the Mac downloader isn't even capable of resuming downloads properly so if anything happens while you download these 13GB, it's back to square one. | |||||||||||||||||||||||||||||
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