| ▲ | satvikpendem 4 days ago | |||||||
> Edit: Several cross-platforms frameworks can do Liquid Glass: This is pretty funny because you just listed SwiftUI three times but in different configurations. They're not truly cross platform, they just wrap Apple's native design code. In contrast, I can (and do) use a package like liquid_glass_renderer to get Liquid Glass everywhere, on all my devices, with one codebase. | ||||||||
| ▲ | wahnfrieden 4 days ago | parent [-] | |||||||
If this is the current state of it, I can spot a dozen details that are wrong or missing: https://x.com/imadetheseworks/status/1973765948218941771/vid... Maybe it will get there... Meanwhile I would rather use technologies that provide the full experience on the platform where it matters, and would never want those liquid components on platforms like Android or Windows anyway. | ||||||||
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