| ▲ | throw0101a 2 hours ago | |||||||||||||
> The widespread deployment of NAT and VPNs has counter acted the market forces that were assumed to make IPv6 appealing. Tell that to everyone who is behind CG-NAT and has issues with (e.g.) video games. Or all the (small(er)) ISPs that have to layout CapEx for translation boxes. | ||||||||||||||
| ▲ | AtlasBarfed 12 minutes ago | parent | next [-] | |||||||||||||
Isn't CGnat due to IPv6 use on the mobiles? You could quit and say that's an IPv6 problem that didn't get solved in the IPv6 engineering | ||||||||||||||
| ▲ | rao-v an hour ago | parent | prev [-] | |||||||||||||
Honestly the games issue might be out of day. Game devs have access to great services to punch through NAT at this point. Tech finds a way… | ||||||||||||||
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