| ▲ | Aurornis 7 hours ago | |
Advice like this only works for specific age ranges. When I was a kid I had a friend whose parents, or mom rather, went to similar lengths to ensure all gaming was monitored closely by her. She would turn the game console off if she saw anything she decided was not to her liking. This was all fair when we were 7-8, but she insisted on doing it well into his teenage years. This level of extreme control and micromanagement was not good for their relationship or his personal development, to put it mildly. Every time I read HN comments from parents declaring their child will not have a phone until they turn 16 (another comment in this thread) or how they’ll lock their kids out of games and social media completely I think back to my friend whose mom was extremely controlling in the same way. Young kids need tight controls, but this needs to be loosened as they age. Parenting discussions really need to come with age ranges because what’s appropriate changes so fast from year to year. | ||
| ▲ | zaphar 7 hours ago | parent | next [-] | |
I agree, the point of making usage monitored early on is so that you can train your child in what to do when they encounter stuff online. As that training has occured then you can begin to loosen the restriction and give them more freedom. This is the job of parenting. You are teaching your child how to safely and productively engage with the world and the younger they are the more of your time and attention this requires. If you don't teach them someone else might and that lesson may haunt them for the rest of their life. | ||
| ▲ | f1shy 7 hours ago | parent | prev [-] | |
I frankly would prefer just not gaming at all, than being ashamed in front of all my friends. Also you have to consider the ramifications of such behavior if that gets public, I mean could possibly be the source of bullying and what not. As a child we were de incentivized to playing games with the computer. The schema was: A) computer you can have, because is useful beyond playing, consoles, no way. Forget it “that is stupidizing BS” B) No money for games. Other SW would be bought, but rarely games. That moved us to start spending time with other things in the computer, like programming our own games. Of course today that is all difficult to impossible, by design, without ostracizing the kids. | ||