| ▲ | Fr0styMatt88 3 hours ago | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Anticheat is one of those things where I probably sound really old, but man it’s just a game. If you hate cheating, don’t play on pub servers with randoms or find a group of people you can play with, like how real life works. For competitive gaming, I think attested hardware & software actually is the right way to go. Don’t force kernel-level malware on everyone. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ▲ | zaptheimpaler 2 hours ago | parent | next [-] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sorry but you're just old IMO :) PUBG or Arc Raiders have over 100 players in a game. Even Valorant or League have 10 players in a match. It's definitely not easy to find 9 friends to play the same game at the same time as you. And playing any of these games with a cheater can completely wreck the match. If the cheaters go unchecked, over time they start to dominate games where like 30% might be cheaters who can see through walls and insta headshot you and the entire multiplayer mode of the game is ruined. Even worse some cheaters are sneaky, they might have a wallhack or a map showing all players but use it cautiously and it can be quite hard to prove they're cheating but they build up a huge advantage nonetheless. Most of us are happy to have effective anti-cheat, and it's not forced upon us. I understand the tradeoff to having mostly cheater-free games is having to trust the game maker more and am fine with that. Riot for example is quite transparent about what their anti-cheat does, how it works and I don't consider it "malware" anymore than I consider a driver for my graphics card to be "malware" even if they do operate in kernel mode. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| ▲ | avazhi 15 minutes ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
You clearly don’t play competitive shooters and thus aren’t qualified to opine on the matter. Competition vs other human beings is the entire point of that genre, and the intensity when you’re in the top .1% of the playerbase in Overwatch/Valorant/CSGO is really unmatched. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ▲ | Nursie an hour ago | parent | prev [-] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
I think the problem comes when someone makes a cool, fun, silly little game that is otherwise great when played with randoms, and cheating just sorta spoils it. Case in point from a few years back - Fall Guys. Silly fun, sloppy controls, a laugh. And then you get people literally flying around because they've installed a hack, so other players can't progress as they can't make the top X players in a round. So to throw it back - it is just a game, it's so sad that a minority think winning is more important than just enjoying things, or think their own enjoyment is more important than everyone else's. As an old-timer myself, we thought it was despicable when people replaced downloaded skins in QuakeWorld with all-fullbright versions in their local client, so they could get an advantage spotting other players... I suppose that does show us that multiplayer cheating is almost as old as internet gaming. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||