| ▲ | drnick1 3 hours ago | ||||||||||||||||
Clearly, when there will be enough Linux gamers another solution to the kernel-level anti-cheat issue will be found. After all, the most played competitive shooter is CS and Valve has does not use kernel-level AC. | |||||||||||||||||
| ▲ | jsheard 3 hours ago | parent | next [-] | ||||||||||||||||
> After all, the most played competitive shooter is CS and Valve has does not use kernel-level AC. Valve doesn't employ kernel AC but in practice others have taken that into their own hands - the prevalence of cheating on the official CS servers has driven the adoption of third-party matchmaking providers like FACEIT, which layer their own kernel AC on top of the game. The bulk of casual play happens on the former, but serious competitive play mostly happens on the latter. | |||||||||||||||||
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| ▲ | xboxnolifes 3 hours ago | parent | prev | next [-] | ||||||||||||||||
The competitive CS leagues do use AC though. The big issue for these games is the free-to-play model does not work without anti-cheat. Having a ~$20 fee to cheat for a while before getting banned significantly reduces the number of cheaters, and that's what CS does with their prime server model. And for what it's worth, I'm pretty sure Valorant is the most played competitive shooter at the moment. | |||||||||||||||||
| ▲ | stackghost 3 hours ago | parent | prev [-] | ||||||||||||||||
Isn't it pretty much an open secret that JVM-based cheats can trivially bypass VAC? | |||||||||||||||||