| ▲ | nailer 6 days ago | |||||||||||||
I’ve read the article and still don’t know why. | ||||||||||||||
| ▲ | Tempest1981 3 days ago | parent | next [-] | |||||||||||||
> It's simply easier for the Microsoft development team to maintain one version of the suite and they've chosen the most convenient option — Click-to-Run (vs Microsoft Store) Must be significantly harder to develop MS Store apps. Due to sandboxing limitations? I suffered through this Store pain recently, after buying a $$ game from Microsoft: https://www.thewindowsclub.com/cant-install-forza-horizon-on... (11 things to try!) Microsoft also had a separate EXE to download to try to repair things, along with wsreset, wscollect, etc. Far too complicated. | ||||||||||||||
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| ▲ | pjerem 3 days ago | parent | prev | next [-] | |||||||||||||
Because it’s easier for the few devs of one of the richest company of the world to manage only one delivery method. | ||||||||||||||
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| ▲ | hacker_homie 2 days ago | parent | prev | next [-] | |||||||||||||
Probably because there's internal conflicts between the store team and the applications group, that neither of them want to deal with anymore, this might have been for the windows S support (remember store only windows). They have their own distribution system, so they don't need this anymore. | ||||||||||||||
| ▲ | promiseofbeans 3 days ago | parent | prev [-] | |||||||||||||
Content marketing and modern “journalism” at it’s finest | ||||||||||||||
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