| ▲ | Demiurge 9 hours ago | |
My first thought was that pixels are never square. Squares are an artifact of nearest sampling to another grid. I suppose pixel art assumes knowledge of this final grid, but most media doesn’t? Furthermore, the referencing of a raster can assume any shape or form. It makes some sense some signals are optimized for hardware restrictions. Another interesting example are anamorphic lenses used in cinema. | ||