| ▲ | oersted 15 hours ago | |||||||
At that point just run the browser on the server and use proper cloud gaming tech to stream the screen and have low-latency interactivity. | ||||||||
| ▲ | andros 15 hours ago | parent [-] | |||||||
If it's streaming at 60 fps, the bottleneck is in the browser, which is doing what it can :) | ||||||||
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