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pjmlp 21 hours ago

Gamers have no other option, and thanks Valve, game studios have no reasons left to bother with native Linux clients.

Just target Windows, business as usual, and let Valve do the hard work.

cromka 20 hours ago | parent | next [-]

> Gamers have no other option, and thanks Valve, game studios have no reasons left to bother with native Linux clients

But they do test their Windows games on Linux now and fix issues as needed. I read that CDProjekt does that, at least.

mikkupikku 20 hours ago | parent | next [-]

CDProjekt releases native linux builds.

not_a9 20 hours ago | parent [-]

I don’t think Witcher 3 or Cyberpunk 2077 have Linux builds available for the common folk? Cyberpunk has a ARM64 Mac build, though.

mikkupikku 17 hours ago | parent [-]

Huh, I could have sworn Witcher 3 did, but maybe I am misremembering it merely releasing without DRM.

chungy 13 hours ago | parent [-]

Witcher 2 had a Linux native build, but never Witcher 3.

pjmlp 18 hours ago | parent | prev [-]

Not really, most leave that to Valve.

Goronmon 20 hours ago | parent | prev | next [-]

...game studios have no reasons left to bother with native Linux clients.

How many game studios were bothering with native Linux clients before Proton became known?

mpyne 20 hours ago | parent | next [-]

That's exactly the point. They weren't, so a Linux user didn't have an option to run a native Linux client in preference to a Win32 version.

That goes back to address the original question of "But would you want to run these Win32 software on Linux for daily use?"

pjmlp 18 hours ago | parent | prev [-]

More than now, I own a few from the Loki Entertainment days.

18 hours ago | parent [-]
[deleted]
kaoD 20 hours ago | parent | prev [-]

Well, not having Proton definitely didn't work to grow gaming on Linux.

Maybe Valve can play the reverse switcheroo out of Microsoft's playbook and, once enough people are on Linux, force the developers' hand by not supporting Proton anymore.