| ▲ | pjmlp 21 hours ago | ||||||||||||||||||||||||||||||||||||||||
Gamers have no other option, and thanks Valve, game studios have no reasons left to bother with native Linux clients. Just target Windows, business as usual, and let Valve do the hard work. | |||||||||||||||||||||||||||||||||||||||||
| ▲ | cromka 20 hours ago | parent | next [-] | ||||||||||||||||||||||||||||||||||||||||
> Gamers have no other option, and thanks Valve, game studios have no reasons left to bother with native Linux clients But they do test their Windows games on Linux now and fix issues as needed. I read that CDProjekt does that, at least. | |||||||||||||||||||||||||||||||||||||||||
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| ▲ | Goronmon 20 hours ago | parent | prev | next [-] | ||||||||||||||||||||||||||||||||||||||||
...game studios have no reasons left to bother with native Linux clients. How many game studios were bothering with native Linux clients before Proton became known? | |||||||||||||||||||||||||||||||||||||||||
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| ▲ | kaoD 20 hours ago | parent | prev [-] | ||||||||||||||||||||||||||||||||||||||||
Well, not having Proton definitely didn't work to grow gaming on Linux. Maybe Valve can play the reverse switcheroo out of Microsoft's playbook and, once enough people are on Linux, force the developers' hand by not supporting Proton anymore. | |||||||||||||||||||||||||||||||||||||||||