| ▲ | hakfoo 2 hours ago | |
I was under the impression that most gameplay scenarios are positive exposure for real-world brands. The kid who spends 500 hours of his childhood driving around specific cars in games is developing brand preferences before he ever steps foot in a dealership. A smart brand would be eager to undercut their competitors for licensing-- even to the point of giving them away free, assuming the negotiate positive brand exposure. | ||