| ▲ | TheCraiggers 5 hours ago | |||||||||||||||||||||||||||||||
I used to love gog. I purchased a bunch of stuff back when they were talking a big game around supporting Linux with their Galaxy client. But while gog was talking, Valve was actually doing. Building an actual Linux client. Making multiplayer actually work. Not to mention all the work they've done with Proton and upstreamimg graphics drivers. I hope gog succeeds. I just value Linux gaming support over not having DRM. It's kinda a idealist vs realist stance for me. | ||||||||||||||||||||||||||||||||
| ▲ | its-summertime 4 hours ago | parent | next [-] | |||||||||||||||||||||||||||||||
There is only 1 Steam client for Linux, and there will only ever be one client, and that client has had basic issues (context menus being a completely new window that steals focus, comes to mind instantly) that have been unresolved year after year. For GOG, there are plenty of clients for Linux [1][2][3][4], And they are open source, I can go and talk to the people making these clients directly, I can give feedback, I can make changes to make these clients better (and to a small degree, I already have). [1]: https://sharkwouter.github.io/minigalaxy/ [2]: https://sites.google.com/site/gogdownloader/ | ||||||||||||||||||||||||||||||||
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| ▲ | Gormo 5 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
There are tons of Linux games distributed on GOG, and not having to use a proprietary client is one of its great advantages. Not to downplay Valve's contributions (and I may well get a Steam Frame when they come out), but they mostly amount to porting their mandatory DRM-laden client to Linux, and maintaining a fork of Wine that integrates with that client. Ownership, control, and privacy are among the main reasons I use Linux, and are likewise huge advantages that GOG has over Steam. | ||||||||||||||||||||||||||||||||
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| ▲ | TechSquidTV 5 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
The unfortunate or fortunate reality of network effects also means Steam is usually best suited to preserve content that might otherwise be lost. Both in terms of literally holding the data for longer than the general public (including workshop files), but also by keeping communities active and alive. | ||||||||||||||||||||||||||||||||
| ▲ | tracerbulletx 4 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
I think it's perfectly realistic to think there is a substantial risk of losing library content you've bought on Valve in the next 20 years. Don't know what the odds are, but they're greater than zero. | ||||||||||||||||||||||||||||||||
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| ▲ | pitched 5 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
It doesn’t look like GOG can afford to pay for that work. I think we all got very lucky that the success of the Steam Deck has put the incentives in the right place for Steam to be able to invest in Linux. | ||||||||||||||||||||||||||||||||
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| ▲ | 5 hours ago | parent | prev [-] | |||||||||||||||||||||||||||||||
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