| ▲ | WorldMaker 6 hours ago | |
In theory yes, IL2CPP doesn't need to exist with modern .NET AOT support. In practice, per quotes in the article Unity may have a bit of a sunk cost issue and has no plans to support .NET AOT, only IL2CPP. Some of that sunk cost may be the above mentioned pointer issue and not enough current plans for a smarter FFI interface between C++ and C#. | ||