| ▲ | phantasmish 8 hours ago | |||||||||||||||||||||||||||||||
> Replaces the standard Go runtime with one designed for the Dreamcast's constraints: memory 16MB RAM, CPU single-core SH-4, no operating system. 24 total megabytes, with an M, of memory between system and video (another 8 there), single core 200mhz CPU, graphics chip runs at 100mhz. Shenmue runs on it. Glares at Teams. | ||||||||||||||||||||||||||||||||
| ▲ | pjmlp 6 hours ago | parent | next [-] | |||||||||||||||||||||||||||||||
I really don't get how Teams gets developed, not even the worst offshoring projects I have been part of, have reached so low in quality. | ||||||||||||||||||||||||||||||||
| ▲ | giancarlostoro 7 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
It baffles me that Microsoft can build an entire OS, and build and rebuild GUI stacks, and they couldn't build the Teams UI using C#??? | ||||||||||||||||||||||||||||||||
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| ▲ | bttf 4 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
Would happily take work chat, video conferencing in network-enabled Shenmue over Teams, Slack any day | ||||||||||||||||||||||||||||||||
| ▲ | perching_aix 8 hours ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
Could implement a custom Teams client on top of that. My biggest concern would be TLS and media decoding, but could just proxy the traffic and roll a text only client. I mucked about with Microsoft Graph a bit before, didn't seem too bad. | ||||||||||||||||||||||||||||||||
| ▲ | gethly 7 hours ago | parent | prev [-] | |||||||||||||||||||||||||||||||
> CPU single-core This does not fare well for Go though. | ||||||||||||||||||||||||||||||||
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