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CyanLite2 17 hours ago

I think WebAssembly could become that sandboxed solution. .NET Blazor WASM is moving away from mono to CoreCLR (just like Unity, with an early preview in late 2026). WASM now has really good SIMD support, native GC, large memory support, and with WebGPU we could finally see some native WASM games running at native speeds.

bloomca 8 hours ago | parent [-]

Wait, what, WASM has native GC now?

WorldMaker 6 hours ago | parent [-]

It's still not JS-level/JS-compatible GC (yet?) and it is still quite low level (more about corralling buffers of bytes than objects, a bit closer to OS-level page management than JS or C# level GC), as it is intended to be lower level than most languages need so that different languages can build different things with it. It is also a tiny stepping stone to better memory sharing with JS APIs (and the eventual goal of WASM "direct DOM"), but still not quite finished on that front as more steps remain.