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999900000999 a day ago

We'll see when it actually ships.

I've seen this issue before, they're making progress but theirs no firm release date.

Plus you then have to extensive testing to see what works in Web builds and what doesn't. I REALLY enjoy vibe coding in Godot, but it's still behind Unity in a lot of ways.

ramon156 a day ago | parent [-]

Naive question but why not use GDscript? I haven't had any issues with it

999900000999 a day ago | parent | next [-]

I'll vibe code stuff in GDscript, and I guess I more or less understand some of it.

But C# is what I've used for over a decade. C# has vastly better IDE support. It's a more complete language.

Plus a lot of C# assets/libraries don't really have GDScript counterparts.

eole666 13 hours ago | parent | prev [-]

I'll add that C# have better performances than gdscript. It doesn't make a difference for most of the things you code in a game, but it comes in handy when needed.