| ▲ | dijit 5 hours ago | |
I used to work for Ubisoft, though not on Siege- I have met and had detailed conversations with their lead architect though; truthfully I remember little of those conversations. Regarding the second group and access to source code; this is unlikely for a combination of four reasons. 1) The internal Ubisoft network is split between “player stuff” (ONBE) and developer stuff. 2) The ONBE network is deny by default, no movement is possible unless its explicitly requested ahead of time, by developers, in a formal request that must be limited in scope. 3) ONBE to “developer network” connections are almost never granted. We had one exception to this on the Division, and it was only because we could prove that getting code execution on the host that made connections would require a long chain of exploits. Of course that machine did not have complete access to all of the git repos. 4) Not a lot of stuff really uses git internally. Operations staff and web developers prefer git strongly; so they use Git. But nearly every project uses Perforce. Good look getting a flow granted from ONBE to a perforce server. That will never happen. Siege, like The Division, worked against Ubisoft internal IT policies to make the product even possible. (IT was punishingly rigid) but some contracts were unviolatable. The last I heard, Siege had headed to AWS and had free dominion in their tenant, but it would need Ubiservices (also in AWS) and those would route through ONBE. I’m not sure if much changed, since a member of the board is former Microsoft and has mandated a switch to Azure from the top… But I am certain that these policies would likely be the last to go. | ||