|
| ▲ | ozlikethewizard 6 hours ago | parent | next [-] |
| As the other user alluded to, Animations are not actually there for people who are comfortable using a computer. The vast majority of users are borderlines in capable of using the internet these days. Animations are supposed to be there to really help guide these users into understanding what the scary machine is doing when they click it. Can they be overused, absolutely, but i think have an accordion fold out animated is a reasonable case. You gotta remember your average user isnt paying any fucking attention, so drawing their attention to important changes on screen is not only good but necessary. I'd prefer no animations ever, but i also dont own an iphone while the majority of the world either does or wants to. |
| |
| ▲ | ben_w 30 minutes ago | parent [-] | | That's the positive interpretation, but none of the discussions I've had with UI designers or managers have been about adding animation for accessibility, and the zeitgeist of the last decade has been that skeuomorphism (of which intuitive animations are a subset) is passé. So far as I can tell, all that the stakeholders want from the UI, animations included, is pizzazz. |
|
|
| ▲ | normie3000 7 hours ago | parent | prev | next [-] |
| Animations are also a way to explain causal relationships between interactions and their results, and to help build mental models of software behaviour. |
| |
| ▲ | TeMPOraL 2 hours ago | parent [-] | | Being related to neither software behavior nor the structure of the underlying problem, animations tend to obscure the causal relationships and make it harder for user to build a correct mental model. |
|
|
| ▲ | 8 hours ago | parent | prev [-] |
| [deleted] |