| ▲ | lysace 13 hours ago | |||||||
Those games have 100x to 500x smaller budgets than the AAA-games. Yes, they often have cute ideas, but, like a blockbuster movie, 99 times out of 100 you need a solid budget to make a solid movie/game. | ||||||||
| ▲ | Fargren 3 hours ago | parent | next [-] | |||||||
If 1% of indie games are solid, and all AAA game are solid, and there are 100 times more indie games than AAA games, then there would still be the same amount of solid indies as there are solid AAA games. As it is, I think for every good AAA game, there are somewhere between 50 and 500 great indie games. Finding them is slightly harder, but absolutely worth it. In any case, complaining about how many games there are out there that are not your thing is a waste of time. Much better to define what you like and look for recommendations from people who like similar games. Who care how many FPSs are released if you don't like FPSs? If you like RPGs, find RPG gamers and ask them what's good. Substitute for any genre; there is no genre out there that's not getting more releases than you could possibly play. | ||||||||
| ▲ | Broken_Hippo 4 hours ago | parent | prev | next [-] | |||||||
If you want AAA games, you are going to have a safe game. You get the same with movies - Bigger budgets cause safer behavior with less risk taking. You wind up with a pretty game, a somewhat safe story (that they think will sell) and gameplay they think is just good enough to keep you going. It isn't that the other games are bad, though. It isn't like we are talking "handheld camcorder student-written movie" vs "polished hollywood blockbuster" but more.... Beautiful painting by a mostly unknown artist vs beautiful large, publically displayed and privatly funded artist. Big budgets get you more assistance and more/better tools and more space and more human help and more connections. It is probably important to remember that a large portion of a blockbuster's budget is advertising. Advertising is often 50-100% of the production budget and I'm guessing AAA games have similar advertising budgets. I'm not sure how a large advertising budget gives you better products, though it might get you more folks if your game is online. Of course, I'm guessing if you limit your search to FPS games, your experience might be a different. | ||||||||
| ▲ | egypturnash 9 hours ago | parent | prev | next [-] | |||||||
Wikipedia has a list of the most expensive video games to develop, with a lower limit of $50mil. https://en.wikipedia.org/wiki/List_of_most_expensive_video_g... The top of the list is Genshin Impact, although it'll probably be displaced by GTA6 soon - that one's estimated to come in at $1.5-2 million. There's multiple FPS games on there but there's some pretty expensive open-world games too. | ||||||||
| ▲ | handoflixue 7 hours ago | parent | prev | next [-] | |||||||
> 99 times out of 100 you need a solid budget to make a solid movie/game. Sure, but 1 in 100 still gets you dozens of games a year now. There's plenty of genres where the top titles are nowhere near an AAA budget: Hades 2, Silksong, and Claire Obscura all being popular examples from this year, and Factorio being another well known example around here. Even simpler games like Balatro and Vampire Survivor are plenty of fun for some people. The biggest studios have rarely been the ones producing the best work - budget gets you fancy cinematics and a beautifully rendered 3D world, but it doesn't make level design go any faster. It could plausibly buy better writing, but that requires all the executives to back off and trust the creatives. And for what it's worth, the big studios are all happy raking in money on mindless remakes - it keeps working for them. | ||||||||
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| ▲ | bavell 2 hours ago | parent | prev | next [-] | |||||||
I've played the above games at least 100x more than I've played any AAA titles this year :) | ||||||||
| ▲ | ch2026 13 hours ago | parent | prev [-] | |||||||
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