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Rperry2174 5 hours ago

Agreed... also fwiw I don't think that langauge-dependent games are as much of a barrier as it used to be. I've built a game recently that I easily localized first with real-time AI translations and then later with more static language translations.

Anyway I think this would be an amazing thing to let other people contribute to as this is an entire industry of hypercasual games which could easily be ported to this minus the annoying ads

squigz 2 hours ago | parent [-]

I think the issue with language-dependant games is not just knowing the correct translation - as OP points out, it's more about being funny or clever on the spot, which usually requires a certain level of understanding of the nuances of the language.

ChaosOp 12 minutes ago | parent [-]

Exactly this! Translating the games themselves is not a big deal as that can be automated (although the quality of LLM-translations is not always the best) but when it comes to user generated responses given in a quick timeframe, that's when non-native english players struggle the most, at least in our own friend groups.