| ▲ | ffsm8 a day ago | |
from my understanding of the technique youre wrong despite being 80% sure ;) any changes to the code or textures will need the same preprocessing done. large patch size is basically 1% of changes + 99% all the preprocessed data for this optimization | ||
| ▲ | laggyluke 21 hours ago | parent [-] | |
How about incorporating postprocessing into the update procedure instead of preprocessing? | ||